There are seemingly boundless options in C:SII with vastly increased playable space. If you're anything like me, I tend to create cities over and over until I'm satisfied with a starting layout and its growth potential. I've started small cities on each map of the ten new maps, only growing the population to about 10,000. Five times the playable area, five times the chaos The ship connection on this map goes up into the river delta, allowing you to build a harbor even on the starting tile (with many more possible. Even if you don’t want to expand all the way to the peninsula, you can still make use of the ship connection and build a harbor. Other than planting trees for noise pollution, I've only begun to scratch the surface of the customizable traffic features. Tip 2: You can access the ship connection from the river delta. To further delve into madness, I'm at my wit's end about traffic management no matter which map I attempt. Despite being developed by Finnish developer Colossal Order, the game's mechanics push you towards North American block-style cities. Much to my frustration, my attempts to allow roads to sprawl toward a city center more organically like a western European city ended up with less space and some awkward gaps between buildings. Grid mode makes it quick to design infrastructure not unlike Manhattan's, while new roundabouts can simulate the diagonal quadrant system like that of Washington DC's. Accurately-modelled roadways in Cities: Skylines II.
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